[Coco] Noob 6809 ASM programmer looking for tips

Bill Pierce ooogalapasooo at aol.com
Mon Jan 11 22:56:55 EST 2016


 Robert & Ricardo, actually, there is a 'framework' of sorts for games. It is still under developement, but has come a long ways and is usefull.
The project is "DynoSprite" by Richard Goedeken.
The code is meant to be compiled on the PC, but it's good stuff and he has a demo disk that's worth watching.

https://github.com/richard42/dynosprite

 


Bill Pierce
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-----Original Message-----
From: Robert Gault <robert.gault at att.net>
To: CoCoList for Color Computer Enthusiasts <coco at maltedmedia.com>
Sent: Mon, Jan 11, 2016 10:40 pm
Subject: Re: [Coco] Noob 6809 ASM programmer looking for tips

Ricardo M. Ferreira wrote:> Hello again, and sorry for the late replies.>> BTW, does anyone know if there is a framework for Coco games (with functions for> keyboard / joystick, sprites, sounds, music, etc.)?>Unfortunately there is not. You will need to write your own programs either in Basic or machine language. If you decide on ml, you should study the Spectral Associates series, "Extended Basic Unravelled", "Disk Basic Unravelled", and "Super Extended Basic Unravelled". These books at several sites on the Internet are dis-assemblies of the Basic ROMs with discussions, many comments, and lists of access locations for the functions you requested. It won't be easy but it is possible to include jumps to ROM code in your won ml programs.I just wish S.A. had spelled the titles correctly; Unraveled!Robert-- Coco mailing listCoco at maltedmedia.comhttps://pairlist5.pair.net/mailman/listinfo/coco


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