[Coco] Coco 3 Memory Map Questions
RETRO Innovations
go4retro at go4retro.com
Sat Feb 6 23:04:11 EST 2016
Looking at my Coco3, I'm trying to understand the nature of some of the
memory decisions. Is there a document that describes the layout and why
the system is configured this way. Specifically, I'm hoping to find a
document or web site that helps me understand:
* Why did Tandy make the memory 16 bits wide, when GIME has an 8 bit
data path?
o Also, I noticed one of the data paths has a latch, while the
other has just buffers. Why?
* Was it really Tandy's plan that anyone who upgrades their Coco3 has
to pull all of the existing RAM?
* And, why do all of the 512kB upgrades want you to clip C65/C66? I
assume it helps the signal, but what if someone like myself wants
the additional memory but would rather not modify their machine?
* If the GIME MMUEN bit is off, does that mean that only the lowest
64kB of memory is in scope?
* $ffde: If you select a RAM/ROM mode, but have the MMU enabled, what
happens?
I figured all of this is on some page (got some information from Sock's
GIME page), but I couldn't find the above tonight yet.
Jim
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