[Coco] DECB editor

Ron Klein ron at kdomain.org
Fri Dec 9 14:18:09 EST 2016


Hi Gene,

I will definitely look for this.  I see Jake's name all over Coco history...

Thanks for the tip!

-Ron


On Fri, Dec 9, 2016 at 12:30 PM, Gene Heskett <gheskett at shentel.net> wrote:

> On Friday 09 December 2016 11:20:50 Ron Klein wrote:
>
> > Hello,
> >
> > When entering BASIC code on the Coco, does anyone know of a utility
> > that allows for easier editing of code rather than using the EDIT
> > command or retyping an entire line?  Perhaps an editor that allows for
> > full cursor movement, but loads into RAM somewhere that doesn't occupy
> > that normal RAM space a BASIC program uses?  This editor would just
> > become a new command to run as part of DECB?
> >
> > Thanks!
>
> If you can find it on the net, a guy named Jake Commander, wrote an
> editor called CHROMKEY (IIRC, that was 30+ years back up my life log)
> published such a utility back when the old grey ghost wasn't old, but
> current production. It was in (I think) one of the earliest Hot CoCo
> magazines. When I used it extensively in 1985, before I was introduced
> to os9, I modified it to put the grey ghost into the all ram mode, and
> had it move itself to above DECB, so I could use all of the memory basic
> allowed. I had to patch it for coco2 use but it was only a 2 byte patch
> IIRC. That editor also used lowercase characters as keyword completion,
> reducing the typu's in my code at the time.  It may be exactly what you
> are looking for, however it would need some work to work on a coco3. It
> would fit with about 7k left over, in a single 8k "block" of coco3
> memory.
>
> Cheers, Gene Heskett
> --
> "There are four boxes to be used in defense of liberty:
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> -Ed Howdershelt (Author)
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>
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