[Coco] LWTools & Nitros9 Build

Bill Nobel b_nobel at hotmail.com
Sun Jan 18 22:43:45 EST 2015


Well Tormond, I am ending up abandoning Windows for building Nitros9.  I ended up moving the folders to my Raspberry Pi and have a much easier time building. (still need to figure out where to put lwtools after compile) I am still figuring this out, but getting there.

Bill Nobel

> On Jan 17, 2015, at 5:05 AM, Tormod Volden <lists.tormod at gmail.com> wrote:
> 
> On Sat, Jan 17, 2015 at 3:11 AM, Robert Gault <robert.gault at att.net <mailto:robert.gault at att.net>> wrote:
>> Bill Nobel wrote:
>>> 
>>> Ok, this is a shout out to getting the LWTools & minGW installed onto a
>>> PC.  I have been trying to figure this out, but get stalled.  I have MinGW
>>> installed but no make or how to install LWToolls to work together.  I want
> 
> To install the "make" utility, try:
> 
> mingw-get install mingw32-make
> 
> from the mingw command window.
> 
> See also the "Notes for Windows platforms" at
> https://sourceforge.net/p/nitros9/wiki/Building_NitrOS9/ <https://sourceforge.net/p/nitros9/wiki/Building_NitrOS9/>
> 
>>> to get to the point of compiling the Nitros9 code to create the .dsk images.
>>> 
>>> I am use to the old fashioned method of asm on a real Coco (or emulator).
>>> I am finding this doesn’t work with the newest sources as they need a lot of
>>> LF conversions in EVERY source file. I would rather get it all working from
>>> the PC.
>>> 
>>> Bill Nobel
>>> 
>>> 
>> 
>> Well, this no doubt is software specific. My PC is running WinXP and I have,
>> I believe, mingw 5.1.6 and msys 1.0.10 installed. There may well be more
>> recent versions. There is information on the subject here
>> http://sourceforge.net/p/nitros9/wiki/Building_NitrOS9/
>> 
>> Anyway, I have copies of the source code for lwtools, toolshed, and nitrOS-9
>> installed sub-directories of msys/1.0/home. You can either compile lwtools
>> and toolshed or download the packages.
>> I have installed in msys/1.0/local/bin the following files:
>> ar2.exe
>> cecb.exe
>> decb.exe
>> lwar.exe
>> lwasm.exe
>> lwobjdump.exe
>> plus the previous tools
>> makewav.exe
>> mamou.exe
>> os9.exe
>> rdump.exe
>> rlink.exe
>> rma.exe
>> tocgen.exe
>> With the current NitrOS-9 source, you should just need the lwtools package.
> 
> You also need toolshed. For instance "os9.exe" is used to build disk images.
> 
>> 
>> If you have a very fast computer, you can go to the root directory of the
>> NitrOS-9 package and run Make from there. My system being old, that would
>> not be practical and I normally start from the directory of a specific
>> system such as level2/coco3_6309 or level2/coco3_6309/modules.
>> The makefiles are not well suited for this specially if you have more than
>> one version of NitrOS-9 code. That is because all makefiles need to have a
>> pointer to rules.mak (root directory). Unfortunately the makefiles typically
>> include the line
>> include $(NITROS9DIR)/rules.mak
>> assuming that $(NITROS9DIR) is defined in the root directory. I find I need
>> to add to most makefiles something like the lines:
>> ifndef  NITROS9DIR
>> NITROS9DIR      = $(HOME)/nitros9_Oct30_2014
>> endif
> 
> Simply set the environment variable NITROS9DIR to
> $HOME/nitros9_Oct30_2014 instead of editing the makefiles!
> 
> Or as the instructions in the wiki suggest, just change to the top
> level directory and type: export NITROS9DIR=$PWD
> Then you can go to other subdirectories and build from there.
> 
>> It would be much better if all the makefiles were of the type
>> include ../../rules.mak
>> but that is not the case for most of them.
> 
> Yes, it is a goal to get all of them like that.
> 
> However, the recommended way to build a subtree, is to stay in the top
> level directory and run:
> 
> make dsk PORTS=coco3_6309
> 
> It will build everything needed for the coco3_6309, also any
> dependencies outside the coco3_6309 tree.
> 
>> 
>> So at any low level directory  Make  will compile the contents. At a system
>> directory such as coco3_6309   make dsk   will compile all needed files and
>> create the .dsk images.
>> 
>> Specifically for Bill :) who certainly wants to compile Level3, the
>> makefiles should be considered beta versions that give problematic results.
>> The needed .asm codes need to be added and it is critical that the vpath
>> line in makefiles get directories in the right priority or you will get
>> level2 results rather than level3.
> 
> From a "find level3 -name makefile | xargs grep vpath" it seems this
> is correctly set up. The order looks wrong in
> level3/coco3/modules/makefile but currently there is no possible
> conflict.
> 
> Tormod
> 
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