[Coco] 4K CoCo 1 & EDTASM+

Simon Jonassen simon at roust-it.dk
Tue Jan 13 10:43:14 EST 2015


CLOADM works fine from colorbasic

Another thing you can try on the edtasm cart on a 4k machine is from the
editor, do a A/IM/AO

Assemble in mem at absolute origin

Then flip to zbug type Z at the prompt

At the zbug prompt type P FILENAME start address end address exec adress

EG: p test e00 f00 e00

I HAVE TRIED THIS ON XROAR WITH THE EDTASM CART $e00..$f00 doesn't trash
either edtasm or basic,and the resulting file loads perfectly on the coco 

/Simon :-)


 

-----Oprindelig meddelelse-----
Fra: Coco [mailto:coco-bounces at maltedmedia.com] På vegne af Bill Pierce via
Coco
Sendt: 13. januar 2015 16:23
Til: coco at maltedmedia.com
Emne: Re: [Coco] 4K CoCo 1 & EDTASM+


Wasn't "CLOADM" & "CSAVEM" not included in BASIC 1.0? I know there was
something about the cassette and ML that didn't come out until Color BASIC
1.1 or Extended Color BASIC 1.0 (the 1.0 quick reference card has CLOADM &
CSAVEM flagged as extended basic commands) When I got my Coco 1 from it's
original owner, there was a printer included. He said the printer worked
until he "got machine language" then it quit working (unrelated).
Since he didn't use computers much and had most of the terminology wrong, I
didn't understand until I actually got all the boxes he sent. In the package
was a tape for "Color BASIC 1.1" and a tape for "Extended Color BASIC 1.1".
The flyer with the tapes says something about the availability of Machine
Language programs. I'll have to go back through my stuff and find the docs
for the tapes.
The roms in the Coco 1 were "Color BASIC 1.0" and "Extended Color BASIC 1.0"
and from what I gather, he originally only had Color Basic and had it
upgraded by Tandy (service sticker in place of warrenty sticker).
 

Bill Pierce
"Today is a good day... I woke up" - Ritchie Havens
 

My Music from the Tandy/Radio Shack Color Computer 2 & 3
https://sites.google.com/site/dabarnstudio/
Co-Contributor, Co-Editor for CocoPedia
http://www.cocopedia.com/wiki/index.php/Main_Page
E-Mail: ooogalapasooo at aol.com


 
 
-----Original Message-----
From: Rogelio Perea <os9dude at gmail.com>
To: CoCoList for Color Computer Enthusiasts <coco at maltedmedia.com>
Sent: Tue, Jan 13, 2015 9:02 am
Subject: Re: [Coco] 4K CoCo 1 & EDTASM+


Read about the /SR option but that applies to Disk EDTASM, the PAK assembles
only to tape so those should be simple one-chunk single origin binaries.
Maybe this its just stretching the capacity of the 4K RAM environment in
that CoCo 1, the routine is about 15 or 16 bytes long...
tried assembling yesterday again to tape using several origin addresses (no
errors reported on assembly), yet the final binary on tape comes up with the
?FM ERROR when attempting to CLOADM it in.

-- RP


On Mon, Jan 12, 2015 at 12:16 PM, William Astle wrote:

> You have to use the "/SR" assembly option I believe. The EDTASM manual 
> should talk about that somewhere.
>
> Color Basic doesn't support multi-origin binaries. That support came 
> with Extended Basic which supports a format for CLOADM that is 
> basically the same as Disk Basic uses. That format supports multi-origin.
>
> Basically, the /SR assembly option creates a binary that Color Basic 
> can load. Otherwise, the default format is the one supported by 
> Extended Basic I believe.
>
> The major caveat is that your program must be in a single chunk that 
> loads at a single address.
>
>
> On 15-01-12 09:52 AM, Rogelio Perea wrote:
>
>> Anyone has tried EDTASM on the lowest denominator of the CoCo world?
>>
>> The EDTASM Pak loaded properly on my 4k, entered the sample program 
>> in the manual and after adjusting the ORG setting on the assembly 
>> source (sample is set to work with a 16K RAM CoCo) I got the 
>> assembler to do its magic in memory first then into a tape. When 
>> trying to load from the tape though I get a ?FM ERROR when attempting to
CLOADM.
>>
>> This was late Sunday evening, maybe I missed or messed up something, 
>> maybe it is too much to ask for the constricted environment.
>>
>> When assembling the code (IM or tape) I did try two areas, the Hex 
>> 11D-151 one denoted by the Memory Map as usable by machine-code 
>> programs, it did assemble with no errors, then I  tried another free 
>> area below the top of RAM and above EDTASM's real estate.
>>
>> Just throwing this one out as I am getting ready to commute back home 
>> :-)
>
>

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