[Coco] OS9 Level I - Clock issue?
Richard E. Crislip
rcrislip at neo.rr.com
Sun Dec 27 18:34:41 EST 2015
On Sat, 26 Dec 2015 09:35:56 -0500
Rogelio Perea <os9dude at gmail.com> wrote:
> Been playing around with DL Logo. Two days ago I left the CLOCK
> program running 24x7 on my F Board CoCo 1 (OS 9 Level 1 v2) just for
> kicks, come December 25's morning and I see that the date noted on
> the clock face screen is one day ahead, Dec 26 - the time is correct.
> Thinking it was an issue with the LOCO program I checked on the code
> and found that all it does is read the system clock and use that data
> to draw the clock hands and print the time/date on top; went in and
> run DATE T to find out the system time had flipped one day ahead,
> hence the LOGO readout on screen.
> Yesterday I fired up my CoCo 3 (stock OS9 L2) and across midnight it
> kept the proper dates between days (Dec 25/Dec 26), the CoCo 1 OS9 L1
> (which I reset to the correct date yesterday) did it's thing of
> jumping one further day ahead.
> Don't recall any of this being noted in any OS9 discussion I've ever
> come across, though I could have missed it as I got in late to the
> Level 1 game (late 90's). The IDENT on my Level 1 CLOCK reveals
> (among other things):
> Module Size: $017B #379
> Module CRC: $7FD233 (Good)
> Edition: $05 #5
> Am I running an outdated CLOCK module here? (newer edition
> available?). I mean, if it is at all the CLOCK module the one at
> -- RP
My thought is are you running a 12 hour clock? Does it change the date
at 12 noon?
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