[Coco] CoCo3 games that use two buttons on the joystick?

John W. Linville linville at tuxdriver.com
Wed Apr 8 16:05:22 EDT 2015


Cool, thanks (and to Mark as well)!

On Wed, Apr 08, 2015 at 12:03:55PM -0600, L. Curtis Boyle wrote:
> I know of the following games that supported two buttons, off the top of my head:
> A Mazing World of Malcolm Mortar (cartridge from Radio Shack)
> Contras (Sundog)
> Gantelet II (Diecom) - pretty sure it used the 2nd button for potions.
> Kyum-Gai: To Be Ninja (Sundog) - both the RS-DOS and OS-9 versions
> Mine Rescue (SRB)
> Pacdude Monster Maze used the 2nd button to pause the game (not sure if that counts)
> Rampage (cartridge from Radio Shack)
> Robocop (cartridge from Radio Shack)
> Roller Controller (Spectral)
> Sinistaar (Sundog)
> Super Pitfall (cartridge from Radio Shack)
> 
> 
> The Springster cartridge, and Warp Fighter 3-D might have used both - can’t remember.
> 
> 
> L. Curtis Boyle
> curtisboyle at sasktel.net
> 
> 
> 
> > On Apr 8, 2015, at 11:27 AM, John W. Linville <linville at tuxdriver.com> wrote:
> > 
> > On Sun, Apr 05, 2015 at 06:27:33PM -0400, John W. Linville wrote:
> > 
> >> I wonder if anyone knows which (if any) CoCo3 games actually use the
> >> 2nd button available on the Deluxe joystick?  Are there any Program
> >> Pak games in that list?
> > 
> > It looks like one such game is Sinistaar by Sundog Systems.
> > Does anyone know of others?
> > 
> > John
> > -- 
> > John W. Linville		Someday the world will need a hero, and you
> > linville at tuxdriver.com			might be all we have.  Be ready.
> > 
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> 
> 
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-- 
John W. Linville		Someday the world will need a hero, and you
linville at tuxdriver.com			might be all we have.  Be ready.


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