[Coco] Solving old (coco) adventure games on modern day computers

L. Curtis Boyle curtisboyle at sasktel.net
Mon Sep 29 10:16:20 EDT 2014


Robert actually did some arcade style games as well, too (Project Nebula, a personal favourite of mine, was one).

L. Curtis Boyle
curtisboyle at sasktel.net



On Sep 28, 2014, at 10:43 PM, Aaron Wolfe <aawolfe at gmail.com> wrote:

> Maps, walk through solutions, and a very detailed analysis of Raakatu,
> Bedlam, Pyramid 2000, Madness and the Minotaur,  and others can be found
> online already.  I won't link anything here out of respect for people who'd
> rather not know :)  but, if you're interested in how these games work,
> there is a site where they have done an awesome job of dissecting them.
> 
> When I ported these games to Android,  that site was invaluable.   It does
> ruin any chance of solving the game yourself to know this stuff though.
> They were a big part of what the Coco was to me back in  the day, so it was
> hard to admit I'd never figure them out, but once I did it was also very
> interesting to learn how they worked.
> 
> The guy who wrote P2000, Bedlam and Raakatu was named  Robert Arnstein.  He
> wrote a few other games for the model I/III as well.  There is a sort of VM
> that the games are implemented in, and you can see how it evolves over time
> from game to game, adding new tricks.  Many tricky bits to deliver bigger
> adventures than available RAM should allow.  If you've definitely given up
> on solving the games,  it's a very interesting bit of history imho.
> On Sep 29, 2014 12:21 AM, <nickma2 at optusnet.com.au> wrote:
> 
>> Not to mention if these maps were to be released into the public
>> domain!
>> 
>> That destroys the whole fun of the game if one can refer to a full
>> solution!
>> 
>> Do whatever you want but keep it to yourself. Don't destroy the
>> element of discovery for others to enjoy.
>> 
>> Nick
>> 
>> ----- Original Message -----
>> From: "CoCoList for Color Computer Enthusiasts"
>> To:"CoCoList for Color Computer Enthusiasts"
>> Cc:
>> Sent:Mon, 29 Sep 2014 13:52:25 +1000
>> Subject:Re: [Coco] Solving old (coco) adventure games on modern day
>> computers
>> 
>> On 29/09/2014 1:27 PM, Tony Cappellini wrote:
>> 
>>> Have any of you used other programs to help create adventure maps
>> and track
>>> your progress, without resorting to pencil & paper?
>> 
>> That was half the fun of it, for me. Still got a folder of hand-drawn
>> maps
>> from 30 years ago lying around here. I was never a fan of the games
>> that
>> mapped for you as you went. But each to their own...
>> 
>> Regards,
>> 
>> --
>> | Mark McDougall | "Electrical Engineers do it
>> |  | with less resistance!"
>> 
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