[Coco] No pixel wasted

Steven Hirsch snhirsch at gmail.com
Thu Sep 18 12:06:47 EDT 2014


On Wed, 17 Sep 2014, Luis Antoniosi (CoCoDemus) wrote:

> I reduced the speed from 229Mhz to 114Mhz, the SDRAM works better now:
>
> http://imgur.com/MY0ExuW
>
> It also fixed the artifact in coco1/2 graphics screen.
>
> But for coco3 games like roboco, thexder I still get some minor flickering
> in some areas. Like it generates those video modes with a slightly
> different pixel clock ? I have a 1986 GIME only.
>
> All the other resolutions are pixel perfect: 32, 40, 80 columns, pmode 1,
> 2, 3 and 4.

I am utterly disinterested in gaming, but would really like a stable 
80-col solution.  Let us know when the design is finalized?

Steve


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