[Coco] Games that use The SSC

Nick Marentes nickma2 at optusnet.com.au
Sun Oct 12 06:21:52 EDT 2014


On 12/10/2014 3:15 PM, Rogelio Perea wrote:
>
> The following three I have run with the SSC:
>
> Steve Bjork's "Ghana Bwana"
>
> "The Interbank Incident" under OS9
>
> Dale Lear's "D.L. Logo" under OS9
>
> -- RP
>

I tried Interbank Incident and Pitfall 2.

Both use the SSC although neither really left an impression on me.

The robotic slow speaking voice of Interbank Incident got grating after 
5 minutes of play and the game is best played with the SCC off.

Pitfall 2 merely played a cleaner version of the monotonous tune from 
the CoCo3's Super Pitfall. Again, best played with the SCC off.

I'm just glad I didn't pay too much for my SCC back in the day.

I think in the short term, I'll be creating my game using my old 
interrupt driven 2 channel sample playback routines.

The CoCo really needed a sound chip built in as standard for all past 
programmers to embrace and use.

Next cartridge to try in the Orch90. Anyone recommend the best software 
to try this with?

Nick


More information about the Coco mailing list