[Coco] MW-C Cross compiler bug - Solved
Luis Antoniosi (CoCoDemus)
retrocanada76 at gmail.com
Fri Mar 7 13:42:44 EST 2014
Can't tell you because i've never developed in C for coco before.
The cross-c compiler allows you much larger files to compile, and you
just have to type make on pc. looking the error log on vcc coco is a
problem.
But this cross compiler generates tons of errors when it get one...
On Fri, Mar 7, 2014 at 1:37 PM, Bill Pierce <ooogalapasooo at aol.com> wrote:
>
> Luis,
> That's cool. The last I heard, the only C cross-compiler for Coco would not do position independant code and was only good for RSDOS programs.
> I'm glad to see ypou got it going. I will be playig with this for sure.
> But to be honest, I'm really happy with using my MJK C Compiler system on VCC at overclocked speeds, though if the cross-compiler has a better feature set, I may be changing over soon.
>
> Is there much (if any) difference in code for the compiler compared to standard MW OS9 C code? Or does it need a lot of code change to compile a file written for the OS9 compiler?
>
> Thanks for the link :-)
>
>
> Bill Pierce
> "Today is a good day... I woke up" - Ritchie Havens
>
>
> My Music from the Tandy/Radio Shack Color Computer 2 & 3
> https://sites.google.com/site/dabarnstudio/
> Co-Webmaster of The TRS-80 Color Computer Archive
> http://www.colorcomputerarchive.com/
> Co-Contributor, Co-Editor for CocoPedia
> http://www.cocopedia.com/wiki/index.php/Main_Page
> E-Mail: ooogalapasooo at aol.com
>
>
>
>
> -----Original Message-----
> From: Luis Antoniosi (CoCoDemus) <retrocanada76 at gmail.com>
> To: CoCoList for Color Computer Enthusiasts <coco at maltedmedia.com>
> Sent: Fri, Mar 7, 2014 8:15 am
> Subject: Re: [Coco] MW-C Cross compiler bug - Solved
>
>
> Sure it does. I'm doing an OS-9 app for my WordPak2+
>
> http://www.colorcomputerarchive.com/coco/Programming/OS-9%206809%20C%20Crossc-Compiler%20Sources/
>
> The binaries are for linux, but you can build it on windows using
> cygwin or mingw. Just don't do "make clean" otherwise it will erase
> the prototypes.h, or change the makefiles to not delete it. You need
> to copy or link the dd dir to /dd.
>
> Also you will need rlink and rma. I got them from an old toolshed 2.0
> binary build on the net. And don't forget my "sed" change on it.
>
> On Fri, Mar 7, 2014 at 12:32 AM, Bill Pierce <ooogalapasooo at aol.com> wrote:
>>
>> Does this cross-compiler do position independant OS9 code? If so, let's see a
> link :-)
>>
>>
>> Bill Pierce
>> "Today is a good day... I woke up" - Ritchie Havens
>>
>>
>> My Music from the Tandy/Radio Shack Color Computer 2 & 3
>> https://sites.google.com/site/dabarnstudio/
>> Co-Webmaster of The TRS-80 Color Computer Archive
>> http://www.colorcomputerarchive.com/
>> Co-Contributor, Co-Editor for CocoPedia
>> http://www.cocopedia.com/wiki/index.php/Main_Page
>> E-Mail: ooogalapasooo at aol.com
>>
>>
>>
>>
>> -----Original Message-----
>> From: Luis Antoniosi (CoCoDemus) <retrocanada76 at gmail.com>
>> To: CoCoList for Color Computer Enthusiasts <coco at maltedmedia.com>
>> Sent: Thu, Mar 6, 2014 11:43 pm
>> Subject: [Coco] MW-C Cross compiler bug - Solved
>>
>>
>> Hi all,
>>
>> I'm using the C cross compiler on linux and I found a strange and
>> annoying bug all the time it kinda messed up with the variable names
>> and I had to put (int) and other parenthesis in order to avoid those
>> bugs. The they appeared completely in an arbitrary fashion with no
>> defined pattern so far. I had to type a line and try to compile...
>>
>> I was about to ditch this freaking compiler when I found the culprit:
>> the coprep doesn't like any indentation at all. The solution was
>> adding a small preprocessor before the C preprocessor.
>>
>> So you change the cc file into:
>>
>> echo "Preprocess.."
>> sed 's/^[ \t]*//' $1 > $name.ns
>> coprep $name.ns > $name.m
>> [ $? = 0 ] || exit 1
>> rm $name.ns
>>
>> The sed 's/^[ \t]*//' $1 > $name.ns will strip all leading spaces and
>> tabs and the coprep will happily preprocess your C code.
>>
>> Now I can keep coding in peace...
>>
>> --
>> Long live the CoCo
>>
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