[Coco] NitrOS-9 on a 128k Coco-3

Kandur k at qdv.pw
Sun Jun 15 23:05:10 EDT 2014


Thanks Bill, I got it, will check it out, as soon as the hbd-dos pak arrives.
The only game-like program I loved to spend (a lot of) time on the Coco was,
the Robot Odyssey. Would DW4 allow me to use the PC's keyboard and mouse,
with the Coco's monitor screen?

Kandur

Sunday, June 15, 2014, 6:02:04 PM, you wrote:

> Kandur, the post is actually about doing this
> in DW4. In dw4, it's all already setup, you just
> need the proper stuff on the PC end. I was never
> quite sure myself about that part. I know
> there's several here who use the Coco and
> NitrOS9 with dw4 through a terminal and can tell
> you more, but I don't know the specifics there.
> Since my Coco's a 1-meg, and Vcc is 2-meg, I
> have plenty of memory and run anything I need
> right on the Coco or emulator. I rarely play
> games myself... maybe a little King's Quest
> every once in a while, but more to watch the
> graphic techniques than to play the game.
> I usually run a couple of text editors and my C
> compiler along with testing whatever project I'm working on.
>  

> Bill Pierce
> "Today is a good day... I woke up" - Ritchie Havens
>  

> My Music from the Tandy/Radio Shack Color Computer 2 & 3
> https://sites.google.com/site/dabarnstudio/
> Co-Webmaster of The TRS-80 Color Computer Archive
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> Co-Contributor, Co-Editor for CocoPedia
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>  
>  
> -----Original Message-----
> From: Kandur <k at qdv.pw>
> To: coco <coco at maltedmedia.com>
> Sent: Sun, Jun 15, 2014 8:30 pm
> Subject: [Coco] NitrOS-9 on a 128k Coco-3


> Googled around a lot for "NitrOS-9 on a 128k
> Coco", and found this interesting 
> article.

> "This is content from the home.spogbiper.com website
> which ran on a CoCo during the 2010 RetroChallenge.
> https://sites.google.com/site/drivewire4/home/cococontent
> 1/20/10 - The Headless CoCo
> We've added support to use one of the virtual
> channels as the main 'Term' device 
> in OS-9. This means you can run a headless CoCo
> and leave the drivers normally 
> required for the CoCo's graphic console out of
> your boot file. The resulting 
> memory savings are significant. This should
> allow a 128k CoCo to run programs 
> that it could never fit into memory with the
> traditional CoCo console drivers 
> loaded. The boot file can now be so small that
> it triggers an ancient bug in 
> OS-9 that only occurs with tiny boot files. 
> Boisy's looking into that."

> Since I'm not interested in games and graphics,
> (including windowing) under OS-9
> on my 128k CoCo-3, could someone help me out
> with such a boot image, where the 
> default I/O would be the RS-232 port instead of
> the monitor and the keyboard?
> I used such a setup for years, using commercial
> CRT monitors such as Hazeltine 
> 1520,
> DEC VT100, Televideo 900 series. Oh boy, I've
> forgotten everything. (:
> Or just point me to a good source of such info, please.

> Kandur

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>  


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