[Coco] pacos9 ported to lwtools

Bill Nobel b_nobel at hotmail.com
Mon Feb 10 10:34:08 EST 2014


Yes it did, but not false calls but reference to real system calls in Level 2

On Feb 10, 2014, at 9:31 AM, L. Curtis Boyle <curtisboyle at sasktel.net> wrote:

> Heh.. I had forgotten that it looked like it was written for OS-9... it had it's own internal version of some system calls or something, didn't it?
> 
> L. Curtis Boyle
> curtisboyle at sasktel.net
> 
> 
> 
> On Feb 10, 2014, at 9:23 AM, Bill Nobel <b_nobel at hotmail.com> wrote:
> 
>> You know I totally forgot that I ported the Shanghai code.  I remember that when I originally disassembled the code it looked like it was originally written for OS-9.
>> 
>> Thx Curt for the reminder.
>> 
>> On Feb 9, 2014, at 10:17 AM, L. Curtis Boyle <curtisboyle at sasktel.net> wrote:
>> 
>>> One slight correction - Bill Nobel did the original Shanghai port. Alan later changed it to allow custom tile sets, etc.
>>> 
>>> L. Curtis Boyle
>>> curtisboyle at sasktel.net
>>> 
>>> 
>>> 
>>> On Feb 9, 2014, at 8:28 AM, Boisy Pitre <boisy at tee-boy.com> wrote:
>>> 
>>>> For the record… the Arcade Pak was a product that I had assembled and licensed to Cloud-9. It was composed of Alan DeKok’s Thexder and Shanghai OS-9 ports, and a third game I cannot recall at the moment. It was sold through Cloud-9 for years before deciding to release it to the NitrOS-9 Project (with permission of Alan of course).
>>>> 
>>>> 
>>>> On Feb 8, 2014, at 9:33 AM, Tormod Volden <lists.tormod at gmail.com> wrote:
>>>> 
>>>>> On Sat, Feb 8, 2014 at 3:36 PM, Bill Pierce wrote:
>>>>>> 
>>>>>> Tormod
>>>>>> I think the "Arcade Pack" was originally just 3 games disks someone had added (in individual dirs). "I think" David Ladd combined them to be the arcade pack when he was doing some of the lwtools changeover fixes in Dec, 2012 & Jan, 2013 (aprx). They are not by the same author or distibutor or part of a package.
>>>>> 
>>>>> It looks like Boisy added the complete pack in Jan 2012. According to
>>>>> the startup file, it was "Licensed to Cloud-9", but there is no other
>>>>> descriptions of its origin.
>>>>> 
>>>>>> Since "Pacman" was a true arcade game originally, it would fit right in with the theme. What would be nice is a "menu" system on the disk where you can select a game to run. When the game ends (or stopped), it would return to the menu.
>>>>>> 
>>>>>> I was suggesting directx for Wine because you were describing graphics problems in Vcc and Vcc requires directx 9 (or better) and a lot of people don't realize it as there's not much of a "system requirement" list for Vcc and I know wine doesn't insatll directx by default, or at least it didn't the last time I worked with it.
>>>>> 
>>>>> Thanks, good to know.
>>>>> 
>>>>>> 
>>>>>> BTW... Thanx for fixing the pacos9 code. I had looked at it several times but did not know enough about the differences in lwtools asm from os9 asm to make any workable changes in the code or the makefile.
>>>>>> If I used cross compilers regularly, I might know more, but I'm slowly figuring it out though... :-)
>>>>> 
>>>>> Yeah, that was a learning experience. I never used lwtools object file
>>>>> linking (and never used os9 asm), but the lwtools documentation is
>>>>> good and it seems that I got it right.
>>>>> 
>>>>> Tormod
>>>>> 
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