[Coco] pacos9 ported to lwtools

Bill Pierce ooogalapasooo at aol.com
Sat Feb 8 09:36:50 EST 2014


Tormod
I think the "Arcade Pack" was originally just 3 games disks someone had added (in individual dirs). "I think" David Ladd combined them to be the arcade pack when he was doing some of the lwtools changeover fixes in Dec, 2012 & Jan, 2013 (aprx). They are not by the same author or distibutor or part of a package.
Since "Pacman" was a true arcade game originally, it would fit right in with the theme. What would be nice is a "menu" system on the disk where you can select a game to run. When the game ends (or stopped), it would return to the menu.

I was suggesting directx for Wine because you were describing graphics problems in Vcc and Vcc requires directx 9 (or better) and a lot of people don't realize it as there's not much of a "system requirement" list for Vcc and I know wine doesn't insatll directx by default, or at least it didn't the last time I worked with it.

BTW... Thanx for fixing the pacos9 code. I had looked at it several times but did not know enough about the differences in lwtools asm from os9 asm to make any workable changes in the code or the makefile.
If I used cross compilers regularly, I might know more, but I'm slowly figuring it out though... :-)


Bill Pierce
"Today is a good day... I woke up" - Ritchie Havens
 

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