[Coco] The Coco Zelda Clone
Bill Pierce
ooogalapasooo at aol.com
Tue Jul 9 06:31:03 EDT 2013
Steve,
I program in assembly as well as C (OS9). I have just never written a game engine on the Coco. I haven't used basic since I bought my first EDTASM cart in about 85. Though I have done a little in Basic09 before I learned C.
I'll most likely be fielding some questions. I'm especially interested in Nick's horizontal screen scrolling he's working on at the moment.
Bill Pierce
My Music from the Tandy/Radio Shack Color Computer 2 & 3
https://sites.google.com/site/dabarnstudio/
Co-Webmaster of The TRS-80 Color Computer Archive
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Co-Contributor, Co-Editor for CocoPedia
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E-Mail: ooogalapasooo at aol.com
-----Original Message-----
From: Steve Bjork <6809er at srbsoftware.com>
To: CoCoList for Color Computer Enthusiasts <coco at maltedmedia.com>
Sent: Tue, Jul 9, 2013 1:17 am
Subject: Re: [Coco] The Coco Zelda Clone
Looks like you are on a roll.
A quick question: You used basic in the past but are you going to try
your hand using Assembly to get the speed you want?
If so, there are many on this list have written a few game in 6809
assembly. (like Nick and myself.) We can help.
Steve
On 7/8/2013 8:00 PM, Bill Pierce wrote:
> The stuff on the "Performance" page is with my live guitars.
> The Zelda clone will be a slow process. I've never written a game engine on
the Coco with the exception of a couple of adventure systems in BASIC, though I
have played around with them in Visual Basic & 3D FPS stuff. I have a basic idea
on what I want to do, it's just getting it into code.
> I'd love to have the sources to the original Zelda. It's my understanding that
it is possible to get them for porting but you have to jump through some hoops.
>
> Bill Pierce
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