[Coco] Destruction of wav by VCC 1.42

David Ladd drencor at gamepixel.net
Sat Jan 12 12:09:17 EST 2013


On Sat, Jan 12, 2013 at 7:19 AM, Luis Fernández <luis46coco at hotmail.com>wrote:

> Hello friends
> I found a dangerous error in VCC, v1.42
> Do not open a tape file of 44100 different sampling because it damages
> immediately. Load without play, change it to 44100, damaging it.
> This header information can be repaired with a sound editor, but not easy
> Just touch the header, no data information
> in other words if you have a wav to 11025, it passed to 44100, without
> asking, and the sound will be very sharp, preventing subsequent loading,
> both, VCC as real.
>
> If you want to test you can use this file, which is 11,250
> ftp://maltedmedia.com/coco/NEWLY-RECEIVED/MANIFESTO.WAV<cut>
>

Thanks for letting us know about this destructive bug.  At least will help
others to make sure to convert their wave files to 44.1KHz before using
with  VCC.

Might want to pass that problem on to Joseph who is the author of VCC so he
knows.



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