[Coco] Sailorman and DW ??

Charlie chazbeenhad at hotmail.com
Sat Jan 5 13:42:44 EST 2013


A follow up to my Sailorman and DW question.

I just found out that if you are using a coco3 with DW the SAILOR/BAS 
program runs and loads the game fine.

So the problem is with DECB1.1 in the coco1 vs DECB2.1 in the coco3.

Still, why will typing the lines in at the prompt make the game run but not 
if they are placed in a program?

Charlie


--------------------------------------------------
From: "Charlie" <chazbeenhad at hotmail.com>
Sent: Saturday, January 05, 2013 1:38 PM
To: "coco list" <coco at maltedmedia.com>
Subject: [Coco] Sailorman and DW ??

> I have a question about something I experienced trying to play Sailor Man 
> using DW and a coco1 on the disk image at this link:
>
> http://sdrv.ms/RytXVL
>
> The file comes from the _games folder in the archice coco1, 2 & 3 games at 
> Tandycoco.com
> http://tandycoco.com/dsk_imgs/rs-dos/Games.zip (75mb)
>
> There is a basic program that runs the game called SAILOR.BAS
>
> If you are using a system with a DW rom in a cart, running that program 
> gives you a SN error.
>
> However if I type the important lines manual, they work fine! This is what 
> gets the game going.
>
> LOADM"SAILOR1
> EXEC
> CLEAR 20,16000
> LOADM"SAILOR2
> EXEC
>
> Again, if you type that in the game starts fine.
>
> If you make it a program by putting line numbers in front of each command 
> and RUN it, it will get a SN error.
> If you loaded DW from disk the DRIVE 0 will start working, and obviously 
> the game wont start.
> It goes without saying making the disk image on a real floppy and using it 
> that way works just fine.
>
> So, why can you type these commands and the game will start, but you can't 
> make a program to do the same?
>
> Charlie
>
> --
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> Coco at maltedmedia.com
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> 



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