[Coco] Interbank Incident for Drivewire

Robert Gault robert.gault at att.net
Thu Jan 3 19:24:30 EST 2013


L. Curtis Boyle wrote:
> The graphics text character set they used must be treating the graphics as 256x192x2 (Donkey King draws the barrels, score etc. like this as well, which is why it doesn't look all that good on RGB using this method, either). The only way to fix that would be to redo the character set so that the characters are "bolded" (2 pixels width minimum), and aligned to show as white. That is probably too much effort.
>
> L. Curtis Boyle
> curtisboyle at sasktel.net
>

Good point but in case some players insist on colors on a real Coco3, I believe 
I've found the correct way to handle it.
The code to set $FF22 is in the program bank and AutoEx. The default palette 
colors are in covdg in Level2. I just need to locate where these are in Level1 
V2.0.0

Robert





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