[Coco] Interbank Incident for Drivewire
Charlie
chazbeenhad at hotmail.com
Thu Jan 3 11:38:12 EST 2013
Hi Luis, I think there is too much text in Interbank for that.
Isn't the resolution only 1/2 in that mode?
Charlie
--------------------------------------------------
From: "Luis Antoniosi (CoCoDemus)" <retrocanada76 at gmail.com>
Sent: Thursday, January 03, 2013 11:29 AM
To: "CoCoList for Color Computer Enthusiasts" <coco at maltedmedia.com>
Subject: Re: [Coco] Interbank Incident for Drivewire
> Well a silly fix would can change from "PMODE4" to "PMODE3" and using
> palette make fake colors for black, buff, blue and red. Is the way the
> VCC emulates fake colors anyway.
>
> On Thu, Jan 3, 2013 at 11:24 AM, Robert Gault <robert.gault at att.net>
> wrote:
>> After changing the Drivewire routines so that they work with a Coco1, I
>> went
>> back to the Interbank Incident problem. I have been able to make the game
>> work via Drivewire when run from a Coco1 using DW Coco1 HDBDOS1.4 ROM. It
>> will also work from a Coco3 if the same Coco1 HDBDOS ROM is used. I
>> expect
>> to be able to setup a Coco2 and Coco3 version shortly.
>> As a bonus, the above Coco1 Drivewire version works with the Speech Sound
>> Cart so the game talks to you.
>>
>> The only problem left will be for Coco3 RGB monitor users. The game uses
>> artifact colors with no provision for RGB monitor users. I am not aware
>> of
>> any fix for this.
>>
>> Robert
>>
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>
>
>
> --
> Long live the CoCo
>
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