[Coco] .BIN to .ROM

Steve 6809er at srbsoftware.com
Tue Dec 24 17:06:07 EST 2013


The reason why we say the ROM can't be over 16K is the rompak eprom on a 
Coco 1/2 can't be over 16K. ($C000 to $FEFF)  On the CoCo 3, a rompak 
can be 32k ($8000 to $FEFF) with the first 16K ($8000-$BFFF) not active 
till the program switches to 32K mode.

There are some rompaks will more than 32K, but they use bank switching 
to move ROM data in/out of the 32K address window of $8000 to $FEFF.  A 
regular eprom does not have bank switching built in.

I'm still having a problem wrapping my head around the reason of trying 
to put these files on a rompak?

Is it just about easy loading, DriveWire sure helps with that.

Or is it about replacing the Floppy Disk Controller (FDC) and Floppy 
drives with something that's small and faster?  Well, there are a number 
of FDCs emulators in for works for the CoCo.  They use SD Cards for 
storage and load faster than a SCSI hard drive on a CoCo.  Best of all, 
they work with all versions of DECB ROMs since the are hardware emulated 
and needs no software modifications.

Steve

On 12/24/2013 1:23 PM, Chad H wrote:
> That's my thinking, but I don't know enough assembly to decipher the code
> from the Unravelled series and make the loader.  I was thinking just any
> .BIN in general, like games, utilities, etc.  If the combined loader + BIN
> was larger than my EPROM, just move to a larger capacity EPROM.
>
>




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