[Coco] [Color Computer] Convert image to Coco compatible image

John W. Linville linville at tuxdriver.com
Tue Apr 2 16:17:36 EDT 2013


On Tue, Apr 02, 2013 at 07:33:00PM +0000, T. Franklin wrote:
> Easy? No. What I've done in the past is create a custom palette
> table in Photoshop and let it do the conversion to an 8 bit 16 color
> BMP. Then I strip the header info off the BMP file and rename it to
> BIN. Then after importing it to a DSK image, I read it into the CoCo
> using a custom loader. But don't tell anyone. Let's keep this our
> little secret.

The above process sounds similar to what I think Joel Ewy does as well.

I think Robert Gault has described doing something similar.  In fact,
I think that is what he is describing in the "Coco3 Graphics to BMP
and Back" articles here:

http://aaronwolfe.com/robert.gault/Coco/Unpublished/Unpublished.htm

I have written code to do this sort of thing, although I don't think I
have anything easily applicable for exactly the task at hand.  Some of
the older code in my cocovid project would apply, but nothing in the
current version:

http://git.infradead.org/users/linville/cocovid.git

Actually, the cc3slides256 code is probably closer -- but, still not
quite on target:

http://git.infradead.org/users/linville/cc3slides256.git

Well, maybe the above is helpful?  Or maybe it just confuses things...

Would people want a special-purpose tool for converting images to
16-color mode on the CoCo3?  We have the technology... :-)

John
-- 
John W. Linville		Someday the world will need a hero, and you
linville at tuxdriver.com			might be all we have.  Be ready.



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