[Coco] : GIME text modes and font data

jdaggett at gate.net jdaggett at gate.net
Mon Sep 3 21:17:11 EDT 2012


Then I have no clue as to what you want and this will be last input to this thread for me.

Sorry if I could not help you or failed to understand what you are asking. Please do accept my 
apology for giving worthless answers.

james

On 3 Sep 2012 at 20:28, Arthur Flexser wrote:

> The software character set at $Fxxx in the CoCo 3 is used ONLY by the
> HPRINT command, as several people have noted.
> 
> Art
> 
> On Mon, Sep 3, 2012 at 4:42 PM,  <jdaggett at gate.net> wrote:
> > On 3 Sep 2012 at 13:56, William Astle wrote:
> >
> >> My question was simple. Where does the font data come from when the GIME
> >> is displaying a hardware text mode.
> >
> > If by font data you mean character generator ROM then in hardware that is in the GIME chip.
> > In an emulator that would have to be some file that the emulator has to access whether
> > included in the ROM file or another I do not know that.
> >
> > As for the actual COCO3 there is a block of 8K that stores the data that is used by the GIME
> > to access and display. That is in RAM. In graphics mode to create text there is a table at:
> >
> > F09D F39C HIGH RESOLUTION SOFTWARE CHARACTER GERNERATOR 'ROM'.
> >
> > is this what you want?
> >
> > james
> >
> >
> >
> > --
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> > Coco at maltedmedia.com
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> 
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