[Coco] Has anyone done an Angry Birds port on the CoCo?

Nick Marentes nickma at optusnet.com.au
Thu Nov 1 04:47:56 EDT 2012


The portingor conversion of a game froma more modern and powerful 
architecture will involve compromises and it would be foolhardy to 
expect to be able to achieve the same level of performance on a 1.78 Mhz 
8 bit computer such as the CoCo. Choosing the best compromises and 
getting the most from the available hardware is where the real skill of 
a "retro" games programmer lies.

Sure, a CoCo3 won’t be able to create an exact copy of Angry Birds but 
that doesn’t mean to write off the project and stifle one's aspirations 
to try get as close to the original design as possibleand showcase their 
skills.

For example, Zaxxon for the CoCo1/2 pales in comparison even to the 
original arcade game of 1982. It hasn't got the color, speed, smoothness 
or sound of the original but people thought Zaxxon for the CoCo 1/2 was 
a great achievement and admired seeing it run on their home computer.

The CoCo is not a machine one would develop games to make money from 
today. Those days are over.The goal in porting games to older hardware 
is not about making a 100% copy but to try get as close as technically 
possible, to push the boundries of older and more limited technology, to 
showcase the programmers abilitiesand attempt to create the "impossible".

Some of the skills that people have shown in all markets of older 8-bit 
systems fringes on the verge of magic and such attempts should be 
encouraged.

Bring on the Angry Birds remakes!!


Nick Marentes






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