[Coco] Fahrfall, an arcade-style game for the CoCo 1/2

Steve Ostrom smostrom7 at comcast.net
Tue Jan 10 19:06:21 EST 2012


----- Original Message ----- 
From: "Nick Marentes" <nickma at optusnet.com.au>
To: "CoCoList" <coco at maltedmedia.com>
Sent: Tuesday, January 10, 2012 1:56 PM
Subject: [Coco] Fahrfall, an arcade-style game for the CoCo 1/2


> Great game so far John. I have added you're entry into my Games Workshop 
> site.
>
> http://www.members.optusnet.com.au/nickma/GamesWorkshop/
>
> Also, you should be able to run it on the CoCo3 with the eception of the 
> text. See the entry on my Games Workshop Forum about extra colours. Scroll 
> down and you will find the pokes needed to activate semigraphics on the 
> CoCo3.
>
> http://cocogamedev.maxforum.org/2011/05/24/extra-colors-in-coco-12-dragon-pmode-3/
>
> Nick
>
>
>
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>

Nick, this is pretty fascinating! One of Mark Data's early games was one 
where you needed to travel to the bottom of the screen to get bars of gold. 
I'll probably think of the name as soon as I hit "send".  I used to play 
that one a lot until I started using my Coco3 exclusively.  I assumed that 
game was lost to me forever since it loads, but all you see is the top of 
the screen, and that seems to be very elongated.  Your refernce above lists 
about 8 pokes for the Coco3 to play games in semigraphics mode.  I don't 
know in which mode that old Mark Data game was written, but I'm excited to 
check out the pokes.  Do you know the game to which I'm referring?  Do you 
know which semi-graphics mode is used?

-- Steve --




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