[Coco] Anyone still play text adventure games?
Tom Seagrove
tjseagrove at writeme.com
Thu May 26 12:53:14 EDT 2011
And thank you Steve and team for that wonderful adventure. It was played for tons of hours on the USS Wainwright while deployed in the Mediterranean. There were 4 of us "commanding" the keyboard operator on what to do next.
Thanks for the entertainment!!!! Along with many of your other games. Most memorably, Ghana Bwana!!
Whoever wrote Death Trap (on tape), that was played for hundreds of hours along with Downlander.
Those were great days......
Thanks,
Tom
On May 25, 2011, at 9:02 PM, Steve Bjork <6809er at srbsoftware.com> wrote:
> As for Sands of Egypt, I was the Director for all versions and created the main game engine and technology for the game. The "technology" was everything from the special version of Micro-painter to draw the graphics to the TRS-80 model I computers what will create disks for the Atari boxes. (The TRS-80 could make the disk in 15 seconds and Atari computer would over six minutes!)
>
> James Garon worked on flushing out my story and Ralph Burris worked part time on special effects and game testing. Because of Tandy slow release cycles, the Atari version hit the stores also most a year before the CoCo version.
>
> Speaking of the Atari Version, Frank Cohendid did the programming (conversion) for the Atari version with the help of James on converting CoCo graphics to the Atari.
>
> And yes, the Sands of Egypt was completed before any other Animated Graphics Adventure hit the market. There where other non-Animated Graphics Adventure at the time, but Sands of Egypt was the first Animated Graphics Adventure. I will give that the animation was limited, but what do want for a 16k game?
>
> On 5/25/2011 3:08 PM, Nick Marentes wrote:
>> > As someone that wrote the first Animated Graphics Adventure, ...
>>
>> It would be interesting to get the history of this. Can you shed any light here Steve?
>>
>> > Now Dr. Sheldon Cooper (see The Big bang Theory) has a different opinion
>> > about textual based Adventure games of the 1980's...
>> >
>> > "It runs on the world's more power graphics chip, imagination" (as Dr.
>> > Sheldon Cooper points to his own head.)
>>
>> I agree 101% with this. :)
>>
>> Nick
>
>
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