[Coco] Software testing for FDC emulator

Mark Marlette mmarlette at frontiernet.net
Tue Apr 26 11:42:54 EDT 2011


Frank, Frank......

I have enough grief! :)

I do realize how the gun / software works to detects the position. Making me think, I would have never even implied this ....Ya got me....

Paybacks are a bitxh and I will be seeing you soon! :)

Regards,

Mark
Cloud-9



----- Original Message -----
From: "Frank Pittel" <fwp at deepthought.com>
To: "CoCoList for Color Computer Enthusiasts" <coco at maltedmedia.com>
Sent: Tuesday, April 26, 2011 10:38:27 AM
Subject: Re: [Coco] Software testing for FDC emulator

Gene,

Between you, me, the floor and anyone else reading this I don't this is a
fixable problem either. I was just giving Mark a little grief. :-) In my never
humble opinion the only way to make the "gun" work is to have the coco
communicate with the "gun" hardware. 

The Other Frank

On Mon, Apr 25, 2011 at 09:42:06PM -0400, gene heskett wrote:
> On Monday, April 25, 2011 09:33:20 PM Frank Pittel did opine:
> 
> > The issue of timing problems with light "guns" and Roy's vga converters
> > came up at a cocofest a couple of years ago and I remember you
> > mentioning that it would be an easy fix and that you would solve the
> > problem quickly and offer the fix for sale! :-)
> > 
> > The Other Frank
> 
> With modern LCD monitors, and their much more continuous light output (no 
> scanning beam), I would have to assume it is a problem that cannot be 
> solved in a real time situation.  One would have to blink, one at a time, 
> every pixel on the screen to reliably detect the aim point of the light 
> gun.  Given the number of pixels, even when done with blocks of several 
> pixels to essentially duplicate the coco's far lower pixel count, it would 
> be a several second period just to blink every pixel once.  How would the 
> light gun detect that in the face of a shaky aim?
> 
> Lost cause IMO.
> 
> > On Mon, Apr 25, 2011 at 06:47:19PM +0000, Mark Marlette wrote:
> > > Next project? :)
> > > 
> > > 
> > > ----- Original Message -----
> > > From: "Darren A" <mechacoco at gmail.com>
> > > To: "CoCoList for Color Computer Enthusiasts" <coco at maltedmedia.com>
> > > Sent: Monday, April 25, 2011 1:02:07 PM
> > > Subject: Re: [Coco] Software testing for FDC emulator
> > > 
> > > On 4/25/11, Mark Marlette wrote:
> > > > Darren,
> > > > 
> > > > Not a gamer but doesn't Iron Forest require a CRT monitor for the
> > > > pistol timing?
> > > > 
> > > > Might be thinking of another game???
> > > 
> > > ---
> > > 
> > > Probably.  I don't have a light gun, so I've only been able to test
> > > the ability to load the program.  I'm unable to proceed any further
> > > once it reaches the point where you have to shoot something.
> > > 
> > > Darren
> > > 
> > > --
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> > > http://five.pairlist.net/mailman/listinfo/coco
> > > 
> > > --
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> > 
> > --
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> 
> 
> -- 
> Cheers, Gene
> "There are four boxes to be used in defense of liberty:
>  soap, ballot, jury, and ammo. Please use in that order."
> -Ed Howdershelt (Author)
> <http://tinyurl.com/ddg5bz>
> <http://www.cantrip.org/gatto.html>
> God save us from a bad neighbor and a beginner on the fiddle.
> 
> --
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