[Coco] Curious game no coco
Luis Fernández
luis46coco at hotmail.com
Thu Apr 14 11:57:15 EDT 2011
YesWater logic is simple, if you run into something while low ramdon choose left or right,whether right or left something (water or wall) does nothing, there is more to the logic of weight scales and flexing something else in the bubbles could not quite know yet, but I see quite feasible.
Calculation about 10,000 points to move, but is not necessarily thedata stored in memory, because even with the screen memory would be enough,would review the pixels (drops) that can move perhaps with some efficient algorithm,and move dropwise, (dot to dot) (step by step) (excuse my english)
Of course there is much more than that, but it seems feasible
> Date: Thu, 14 Apr 2011 10:04:46 -0400
> From: linville at tuxdriver.com
> To: coco at maltedmedia.com
> Subject: Re: [Coco] Curious game no coco
>
> On Thu, Apr 14, 2011 at 09:22:29AM -0400, Luis Fernández wrote:
> >
> > I set this game that I think the original concept has not been seen on consoles,
> > and is perfect to do it in coco
> >
> > I know there are people and companies that still make games for coco,
> > maybe I wanted to try and seek the opinion for all to see if they seem feasible
> > http://www.youtube.com/watch?v=yFIy_GsKfU0&NR=1
>
> The water effects are cool... :-)
>
> Keep in mind that the Acorn A3010 has an ARM processor, signicantly
> more powerful than the 6809. But if you can figure-out the physics
> for the water flow, I think some version of this would be reasonably
> doable on the CoCo3.
>
> John
> --
> John W. Linville Someday the world will need a hero, and you
> linville at tuxdriver.com might be all we have. Be ready.
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