[Coco] What would a CoCo successor have to have as a minimum?

Mark McDougall msmcdoug at iinet.net.au
Sat Nov 20 08:28:07 EST 2010


On 20/11/2010 9:54 AM, Frank Swygert wrote:

> 1. CoCo3 compatibility. Drop CoCo 1/2 semi graphics and artifacting
> modes.

No. Don't "Drop Coco1/2...". At the very worst, simply recommend but don't 
*mandate* compatibility.

> 5. Higher res graphics that are easy to program. Something standard --
> maybe just 640x480 VGA.

1920x1200 is no more difficult - and requires barely more resources - than 
256x192 in hardware.

The real problem that everyone has missed here is how you're going to map a 
huge chunk of video memory into the 6809 address space, and how you're going 
to move any decent portion of the screen around in real time.

Regards,

-- 
|              Mark McDougall                | "Electrical Engineers do it
|  <http://members.iinet.net.au/~msmcdoug>   |   with less resistance!"



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