[Coco] What would a CoCo successor have to have as a minimum?
Mark McDougall
msmcdoug at iinet.net.au
Sat Nov 20 08:28:07 EST 2010
On 20/11/2010 9:54 AM, Frank Swygert wrote:
> 1. CoCo3 compatibility. Drop CoCo 1/2 semi graphics and artifacting
> modes.
No. Don't "Drop Coco1/2...". At the very worst, simply recommend but don't
*mandate* compatibility.
> 5. Higher res graphics that are easy to program. Something standard --
> maybe just 640x480 VGA.
1920x1200 is no more difficult - and requires barely more resources - than
256x192 in hardware.
The real problem that everyone has missed here is how you're going to map a
huge chunk of video memory into the 6809 address space, and how you're going
to move any decent portion of the screen around in real time.
Regards,
--
| Mark McDougall | "Electrical Engineers do it
| <http://members.iinet.net.au/~msmcdoug> | with less resistance!"
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