[Coco] More 256-artifact-color pictures

Joel Ewy jcewy at swbell.net
Wed Jan 6 02:09:47 EST 2010


Derek wrote:
> These are GREAT!
>
> ** Mistrust Authority. Promote Decentralization **
>   

Thanks, Derek.  I was surprised by how they turned out.  They aren't as 
good as Sockmaster's high-color displays, but they have no flicker at 
all, use an ordinary built-in video mode, and look a lot more 
photographic than an ordinary 16-color image.  I'm really looking 
forward to some games that use this method.

JCE

>  
>
> --- On Mon, 1/4/10, Joel Ewy <jcewy at swbell.net> wrote:
>
> From: Joel Ewy <jcewy at swbell.net>
> Subject: [Coco] More 256-artifact-color pictures
> To: "CoCoList for Color Computer Enthusiasts" <coco at maltedmedia.com>
> Date: Monday, January 4, 2010, 8:18 PM
>
> If John Linville's CoCofest videos aren't enough, I've uploaded a slideshow demo of my own, showing 256 NTSC artifact colors on the CoCo 3.  I've posted it on coco3.com: 
> http://www.coco3.com/community/2010/01/256-artifact-color-slideshow-demo/
>
> You need Drivewire to view this version, (it's a bootable NitrOS-9 image) but I'm planning on making a standalone version that will boot from a 720K floppy, and also putting the picture files on DECB disk images.  They are just 640x200x4-color .VEF files, so they should work with any CoCo 3 .VEF viewer (though vefshow didn't seem to work -- I wonder if it only works with 16-color 320x200 pics...)  They should work fine in Roger Taylor's "The Projector" and "Projector 3".
>
> If anyone gets the urge to put them in a different disk image format, just let me know so we don't duplicate the effort.
>
> JCE
>   



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