[Coco] Coco3 emulator

Joe joef6809 at gmail.com
Mon Mar 2 18:57:23 EST 2009


I found your problem. I bet your rom image is exactly 32768 bytes. Jeffs EMU 
needs a 2 byte header to tell it where to load.
If this is the case (right click -> properties) Contact me off list 
joef6809 at gmail.com
----- Original Message ----- 
From: "Bill" <cwgordon at carolina.rr.com>
To: "'CoCoList for Color Computer Enthusiasts'" <coco at maltedmedia.com>
Sent: Monday, March 02, 2009 4:15 PM
Subject: Re: [Coco] Coco3 emulator


> Well, I did all that, and still nothing.
>
>> -----Original Message-----
>> From: coco-bounces at maltedmedia.com [mailto:coco-
>> bounces at maltedmedia.com] On Behalf Of Robert Gault
>> Sent: Monday, March 02, 2009 3:59 PM
>> To: CoCoList for Color Computer Enthusiasts
>> Subject: Re: [Coco] Coco3 emulator
>>
>> There are several versions of the Vavasour Coco3 emulator but that
>> might
>> not be the issue. To run this under WinXP, you must provide the correct
>> environment. That requires you to edit the file CONFIG.NT (should be in
>> Windows\System32).
>>
>> dos=high, umb
>> device=%SystemRoot%\system32\himem.sys
>> files=100
>>
>>
>> Create a shortcut file with the following memory settings.
>> "Auto" for all memory entries and check the box "uses HMA".
>>
>> You will probably want to have an empty file named 2Megs in the same
>> directory as the program.
>
>
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