[Coco] Drivewire 3 issues

Arthur Flexser flexser at fiu.edu
Thu Apr 2 14:18:22 EDT 2009


To run code in a ROM pack, you have to be in ROM mode, which is
inconsistent with having Super Extended Basic available.  Maybe you
could block move the code to low memory and run it from there in the
RAM/ROM mode.

Art

On Thu, Apr 2, 2009 at 1:04 PM, Christian Lesage <hyperfrog at gmail.com> wrote:
> Hi all,
>
> I just got Drivewire 3 burnt onto an EPROM and put it in a ROM Pak. It is a
> great product and a marvelous gift to the CoCo community. Thanks Cloud-9!
>
> I have two issues with Drivewire 3:
>
> 1. Is it just me, or DW3 disables the CoCo 3 "Super" Extended Color Basic?
> The startup message reads:
>
> DISK EXTENDED COLOR BASIC 1.1
> COPYRIGHT (C) 1982 BY TANDY
> UNDER LICENSE FROM MICROSOFT
>
> HDB-DOS 1.1D DW3 COCO 3
>
> The SECB commands are all disabled. I especially miss WIDTH and PALETTE
> (since I use a monochrome monitor). More importantly, some games have a
> Basic loader containing SECB tokens, and I cannot run them for this reason.
>
> 2. I tried booting NitrOS-9 using the "nos96809l2_dw3.dsk" disk image. It
> does boot, but it doesn't allow me to input anything from the keyboard.
> However, I noticed the CoCo sends TIME requests to the DW3 host every
> minute, so I guess it is not frozen. Well, it's been 20 years or so since I
> last played with OS-9, so maybe there's a magic keystroke I don't remember.
>
> Thanks,
>
> Christian
>
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>



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