[Coco] COCO to PC transfer and Using VCC

Guillaume Major gmajor at videotron.ca
Thu Sep 11 23:44:36 EDT 2008


I have a copy of Paladin's Legacy that works in emulators. I think I got it 
from Briza.
You can download it from my web site at: 
http://goyim.dyndns.org:8080/coco/games/
It only seems to work on a coco 3 thought.

Guillaume


"Allan Chaney" <chaneya at acwoodworksinc.com> 
wrote in message news:004701c91435$60801a00$21804e00$@com...
> JP,
>
> Thanks for the info on Drivewire.  I'm going to give it a try.
>
> The game that was published by Sundog Systems did contain copy protection 
> on
> the Player Disk side.  The City disk side of the floppy has not copy
> protection.  And of course I have a copy of the commercial version.  But I
> also have all of my unprotected copies with 5 years worth of versions as I
> worked on the game.  Luckily I kept my final disks in a zip lock bag along
> with the commercial version and the manual.  That really helped preserve 
> the
> disks.  I have about 100 disks that were not "zip locked" that contains 
> the
> source code.  Most of these disks are unusable.
>
> The file formats are all standard .bin with 3 small files in Basic.  I 
> wrote
> the entire game in 6809 assembly using Edtasm+.  Well I originally wrote 
> it
> in Basic, realized that wasn't going to work and then spent about 3 years
> converting the whole thing into Assembly while in college.
>
> My goal is to get the game up and running in Emulation and release it to
> Public Domain.  It's certainly not worth anything except of course to me
> personally and people nostalgic for retro gaming.
>
> I'll keep in touch as I progress.
>
> Allan
>
> -----Original Message-----
> From: coco-bounces at maltedmedia.com 
> [mailto:coco-bounces at maltedmedia.com] On
> Behalf Of J.P. Samson
> Sent: Wednesday, September 10, 2008 9:07 PM
> To: CoCoList for Color Computer Enthusiasts
> Subject: Re: [Coco] COCO to PC transfer and Using VCC
>
> Another option for getting the game into your Windows PC is to use
> DriveWire:
> http://www.frontiernet.net/~mmarlette/Cloud-9/Software/DriveWire.html
>
> It'll let you hook up your CoCo to a PC via a serial port (using a
> Serial-to-USB converter if necessary).  The PC then becomes a file
> server for the CoCo.  You can copy files from floppy disks through the
> CoCo onto the PC and vice versa.
>
> The big issues are whether your original floppy disks containing the
> game are copy protected, and if you used a non-standard format for
> storing data on the disks (e.g. abnormal sector sizes).  In these
> cases, it is a bigger challenge getting the game onto a Windows PC and
> working in an emulator.
>
> There are some other options, such as hooking up a 5 1/4" 360k-
> compatible floppy drive into your PC and using some CoCo-oriented disk
> copying utilities.  I'm not familiar with what this involves.
>
> I'm sure somebody out there has tried exactly what you want to do, so
> someone may even have Windows PC disk images ready to go.  The VCC
> emulator is usually pretty good for compatibility, but I've found that
> not everything will run in it.  All you can do is try--either it'll
> work or it won't!  I wish it did a better job with color artifacting
> (like the Java-based Mocha CoCo I/II emulator).  And yes, VCC will let
> you "flip" disk images on the fly, as you require--disk access
> shouldn't be an issue.
>
> You may also wish to consider releasing your game into the public
> domain as some authors have now done.  (See
> http://nitros9.lcurtisboyle.com/approvals/approvals.html)
>
> -- JP
>
>
> On Sep 10, 2008, at 7:44 PM, Allan Chaney wrote:
>> The game I wrote is called "Paladin's Legacy" and it was published
>> by Sundog
>> Systems in 1989. It is an RPG adventure/action game for COCO I,I and
>> III
>> with 64k and floppy drive.  I would like to preserve and run the
>> game in a
>> modern PC system using VCC Emulator.  After reading about VCC at
>> vcc6809.bravehost.com, if I understand correctly, I should be able
>> to run my
>> game on my Windows XP PC with VCC.  VCC will create a virtual disk
>> that
>> handles the floppy disk access from my game. However my problem is
>> getting
>> my game files transferred to a windows PC from the COCO.  The files
>> that
>> make up my game are almost all Binary (.bin) with a few basic
>> files.  I also
>> still have the source files (.asc).  I don't have a PC with 5.25
>> floppy so I
>> am unable to use VCC to read the old Tandy Floppy Drive (assuming
>> that that
>> is even possible).
>>
>> I visited www.thesvd.com  and found a product called SVD (Semi-
>> Virtual Disk)
>> that will copy images of files/floppies from an old COCO to a modern
>> Windows
>> PC over RS232 (or in my case a usb-RS232 converter).  I don't have a
>> PC with
>> RS232 but apparently I can use a USB-RS232 converter.
>>
>> My real question is if I buy SVD and copy the images of my game
>> disks to my
>> PC, do you think VCC will run my game?  The game uses a lot of disk
>> access
>> since it's a two sided RPG.  The game requires you to flip the disk
>> when you
>> enter cities and then flip back when you go back to the main world
>> map.
>
>
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