[Coco] "Reading" non-readable bytes with PEEK vs ZBUG

Darren A. darccml at hotmail.com
Thu Jan 24 22:02:32 EST 2008



> ... there's a logic to what I'm doing because of 1) ghosting, 2) 
> my program will only use 128k of RAM no matter what CoCo it's on, and 
> 3) LOADM should see a %01000000 float or actual (doesn't matter to 
> me) when it verifies my GIME writes, and 4) I'll reference the same 
> block #'s in my program by adding %01000000 to the GIME writes.
> 

---

Roger,

You are assuming that all hardware and all implementations of LOADM will produce a '1' in bit 6 of an MMU register. If you are comfortable with that assumption, fine. I would certainly not rely on that for anyhing intended for public release.

If you insert the following 84 bytes into the beginning of your bin file, you wouldn't have to worry about any of this.

00 00 41 01 DA CC 7E 3B B7 01 6A F7 01 06 8D 23
34 02 8D 2B 1F 02 8D 27 1F 01 A6 E0 27 0B 9F 9D
BD A4 2D BD AD 33 7E AC 73 8D 08 A7 80 31 3F 26
F8 20 DB BD A1 76 0D 70 27 0B C6 2E 7E AC 46 8D
00 8D F0 1E 89 39 00 00 03 01 06 7E 01 DA 00 00
01 01 6A 3F

Darren


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