[Coco] Adventure game project for the Coco
johnadonaldson at sbcglobal.net
Mon Jan 7 21:49:31 EST 2008
Back in the late 70's and early 80's when I worked at the NASA/JSC
center in Houston, TX, we had a SWCP 6809 OS9 Level II system. Since I
had COCO OS9 experience, I got stuck with the system as the OS9 Expert.
It came with Microwares FORTRAN 77. Only copy I ever saw. I took the box
it came in to a COCO meeting and I remember everyone being amazed that
it existed. BTW the local COCO club was mde up of NASA engineers and
techs. Probley one of the more Hi-Tech clubs around.
Bob Devries wrote:
> Hmm, interesting...
> Is there an explanation of Fortran programming available on the 'net?
> I for one haven't a clue how to write (or read) Fortran code.
> I believe that Microware produced a OS-9/6809 Fortran compiler, but I
> don't know of anyone who will admit to having it.
> Regards, Bob Devries, Dalby, Queensland, Australia
> Isaiah 50:4 The sovereign Lord has given me
> the capacity to be his spokesman,
> so that I know how to help the weary.
> website: http://www.home.gil.com.au/~bdevasl
> my blog: http://bdevries.invigorated.org/
> ----- Original Message ----- From: "John Guin" <johnguin at hotmail.com>
> To: "'CoCoList for Color Computer Enthusiasts'" <coco at maltedmedia.com>
> Sent: Monday, January 07, 2008 11:40 AM
> Subject: [Coco] Adventure game project for the Coco
>> Hello all,
>> Over the past few weeks, some people on this alias wanted to create some
>> adventure games. As a place to get started, would anyone want to
>> port the
>> original "Colossal Cave" to the coco? The Fortran code is at
>> http://jerz.setonhill.edu/if/crowther/, and if you browse up from
>> there you
>> can see all kinds of details on it.
>> Anyway, porting other code is sometimes easier than creating a
>> project from
>> Just a thought,
>> John Guin
>> Coco mailing list
>> Coco at maltedmedia.com
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> Coco at maltedmedia.com
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