[Coco] CoCo 3 FPGA?

Mark McDougall msmcdoug at iinet.net.au
Tue Jul 31 09:39:27 EDT 2007


Shain Klammer wrote:

> Is a full GPU needed?  Having some 3D abilities would be nice, but
> even simple(?) hardware sprites, player/missile graphics in any
> high(er) colour mode could help.  With the resolution, perhaps an
> Amiga style HAM (Hold And Modifiy) mode would speed things up (at
> least for pictures, movies)?

Hardware sprites, even with collision detection, is quite trivial with 
almost negligible logic requirements - just a bit of (internal?) RAM 
depending on the number and size of the sprites.

HAM would also be trivial to implement, though perhaps more challenging to 
shoe-horn into a backwards-compatible GIME implementation.

Regards,

-- 
|              Mark McDougall                | "Electrical Engineers do it
|  <http://members.iinet.net.au/~msmcdoug>   |   with less resistance!"



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