[Coco] Shamus... copy protected?

John Donaldson johnadonaldson at sbcglobal.net
Tue Dec 25 19:54:51 EST 2007


I remember back right after Sands of Egypt came out, someone wrote a 
utility that not only copyied Sands of Egypt to another disk, then 
clobered the single sector so the copy would play..


Neil Morrison wrote:

>Sands of Egypt works the same way IIRC, it has one bad sector and looks for
>that. If it finds a good sector it bombs out. I copied it on a Model III
>with Trakcess.
>
>Neil
>
>On Dec 25, 2007 3:05 PM, Rogelio Perea <os9dude at gmail.com> wrote:
>
>  
>
>>Just unearthed this Radio Shack game for the CoCo: Shamus. Before running
>>the program in my CoCo 3 I tried to back up the original disk and BACKUP
>>bombed in the middle of the process, I heard the drives spin and the head
>>positioning mechanism go through its motions until the familiar "multiple
>>attempts to read" sound gave a warning of trouble... soon after came the
>>I/O
>>Error report.
>>
>>The game loads and plays with no problem so I assume copy protection is at
>>work here. When running the Basic loader, right after the binary begins to
>>LOADM there are a few repetitious reads from the drive that sound almost
>>as
>>a failed load but then the game starts; final check to see if game is
>>pirated or not?
>>
>>Just curious... my disk zapper also fails to read one sector at the
>>directory track...
>>
>>
>>-=[ Rogelio ]=-
>>
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>>
>>    
>>
>
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