[Coco] COCO4 Emulator

RJRTTY at aol.com RJRTTY at aol.com
Sat May 6 01:10:45 EDT 2006

In a message dated 5/6/06 12:10:37 A.M. Eastern  Daylight Time, 
msmcdoug at iinet.net.au writes:
>In a nutshell, I'm saying  that designing and coding for an emulator only 
>a purely theoretical  machine) wouldn't necessarily be the same as designing 
>and coding for  real hardware - there's plenty of 'hooks' and shortcuts you 
>could use in  the emulator that would be irrelevant to a hardware design - 
>and that  has significant effect on your native (NitrOS9) coding.

Then we just  avoid using the "hooks" and shortcuts and implement the
hardware at the  emulator level as you mentioned before.
My point is  we could decide on a hardware configuration then
write the code to emulate it  THEN build it.   The emulator is simply
a means to an end and not  the ultimate goal of the project.


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