[Coco] Rainbow IDE 2.0 Basic and Gold in the works
Fedor Steeman
petrander at gmail.com
Sun Dec 31 07:23:13 EST 2006
Sounds great! Keep up the good work...
Though I must admit, I bought Portal-9 a year or two ago, but never
got around to work with it, because it keeps on skipping my source
files whenever I wanted to compile. I never managed to solve this, and
then I got absorbed into other activities so I forgot about it...
However, whenever I have the time, I will try to get to work again,
because it is so much easier to write assembly in a windows
environment...
Cheers,
Fedor
On 31/12/06, Roger Taylor <webmaster at coco3.com> wrote:
> At 02:29 PM 12/30/2006, you wrote:
> >Cool! How about a disassembler of the same class as "The Source III"
> >for the CoCo?
> >
> >Cheers,
> >Fedor
>
>
> A partial and incomplete interactive disassembler exists in the
> current Rainbow IDE versions, but no documentation or support is
> provided because it's totally useless at this point. It's easier for
> me to just hide those features for now while I keep working on it.
>
> The idea is to let the IDE import a binary such as a CoCo game, which
> produces a .dsm file containing intermediate code (not .asm source at
> this point) that the IDE can understand and display in an
> editor. The dsm editor will let the programmer set label points and
> names, mark data sections, etc. then the disassembler can be called
> again and again on this intermediate file to produce more correct dsm
> files. The dsm files will be turned into asm files in the end, and
> if they can be reassembled with CCASM and run then the disassembly
> process was successful. I want to make the whole process seamless...
> binary to dsm, dsm to asm, asm to bin, in one click of the Disassemble button.
>
> While the intermediate code editor is up you can make on-the-fly
> changes and then try to rebuild each time until you see the game or
> program running in the emulator. Keep in mind that the game or
> program that you see running is not the original binary, but the
> disassembled and reassembled binary. Wow. If it crashes then
> something is wrong in the intermediate code.
>
> Ofcourse, I'm talking in the future tense on some of these ideas
> because that is what my goal is and where it's heading now. I'll try
> to put as many automatic features in the intermediate code generator
> as possible, but anybody who's tried to disassemble code before knows
> that it's 50% elbow grease no matter how ya cut it. :)
>
>
> --
> Roger Taylor
>
>
>
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