[Coco] Ideas for a Graphics Project, part 2

John Kowalski sock at axess.com
Wed Oct 26 11:01:49 EDT 2005


At 09:56 AM 25/10/2005 -0700, Robert Emery wrote:
>Excellent info, thanks Robert. Are there any similar programs for the CoCo3?
>Seems like they all rely on palette cycling, but it should be possible to set
>up a few graphic pages on a 512K machine and flip through them, possibly
>cycling the palette at the same time for some advanced looking animation.
>
>Bob

There were a number of similar programs for the CoCo3.  With 512K (or even
2Meg) it was possible to make animations with insanely high numbers of
frames.  I recall having made one that generated a 3D plot of expanding
ripples - sort of like looking at the waves from a falling waterdrop that
had about 60 frames of animation in it.

Then there was also the full screen, *full color*, rotating CoCo3 animation
that I made for Pennfest 2000.  This one required a 2Meg CoCo3 and the image
data filled 3 double sided floppy disks.   I think there were 56 or so
frames of animation, and each screen was not just 16 colors, but a full 64
colors as the demo switched palettes each and every scan line of every image.

I used to have an animated GIF version of that sequence on my web page, but
the bandwidth of such a huge image eventually started causing trouble..  I
just did a search for it, and luckily, it seems someone else has actually
download the image and placed it back online on their own page - so you can
actually see exactly what the CoCo program looked like by checking this link:

http://24.93.15.97/html/coco3.htm

                                         John Kowalski (Sock Master)
                                         http://www.axess.com/twilight/sock/




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