[Coco] Ideas for a Graphics Project, part 2

Robert Emery theother_bob at yahoo.com
Tue Oct 25 12:56:25 EDT 2005


Excellent info, thanks Robert. Are there any similar programs for the CoCo3?
Seems like they all rely on palette cycling, but it should be possible to set
up a few graphic pages on a 512K machine and flip through them, possibly
cycling the palette at the same time for some advanced looking animation.

Bob

--- Robert Gault <robert.gault at worldnet.att.net> wrote:

> The POKEs actually tells Basic that the starting address of a Basic 
> program should be $6E00. When BALL is reloaded, there is then room for 
> the required PMODE4 screens.
> 
> If the program were revised for Coco3 use where the Basic code is in 
> RAM, a better way would be to replace line 5 with
> 5 WIDTH32:POKE&H9692,17:PCLEAR16
> With the above, it will not be necessary to reload the program. The POKE 
> tells Basic that a PCLEAR16 is legal, which automatically relocates the 
> program so that there is sufficient space for the command
> PMODE3,13 to work.
> 
> Robert Emery wrote:
> 
> <snip>
> > BALL.BAS is an unrelated program from the Rainbow which uses page flipping
> to
> > simulate a 3D moving graphic. To run it, you must first LOAD it and LIST5
> (the
> > first line.) Enter the POKEs in the REM statement, then reload the program
> and
> > run it. The POKEs set up an extra PMODE4 page for Basic.
> > 
> > cheers,
> > Bob
> 
> 
> -- 
> Coco mailing list
> Coco at maltedmedia.com
> http://five.pairlist.net/mailman/listinfo/coco
> 



		
__________________________________ 
Start your day with Yahoo! - Make it your home page! 
http://www.yahoo.com/r/hs



More information about the Coco mailing list