[Coco] Re: D.L. Logo
Rogelio Perea
os9dude at gmail.com
Mon Aug 8 15:23:09 EDT 2005
On Sun, 07 Aug 2005, Mark Anderson wrote:
> Saw this on ebay
> http://cgi.ebay.com/Tandy-Radio-Shack-Coco-D-L-Logo.... 8< - - SNIP! - - >8
>
> The guy wants an arm and a leg for shipping. Anybody have this??? I
> remember someone wrote an adventure game in one of the Rainbows about a
> mystery concerning the staff of the Rainbow. Wondering if anybody has this
> DL Logo programming language available.
>
> .DSK form
I'd shove off a couple of dollars by shipping such an item on a USPS
flat rate box... $7.70 in ConUS regardless of the weight. I've done a
fair shipping of things I have sold where that service sort of
balances out cost in regards of service, have had my packages arrive
at their destinations within 3 days of shipping with the bonus of an
e-tracking system, cumbersome and not on par with that of UPS or FedEx
but at least there's a way to track the shipment.
D.L. Logo is quite a package for OS9, I haven't had the chance of
doing much on it except explore its features and follow the examples
in the book, but given the "stock" capabilities of the CoCo 1 or 2,
D.L. Logo is simply amazing (IMHO)... multiple voice sound, great math
capabilities, easy (super easy!) graphics and 'native' support for
many CoCo ad-ons like the X-Pad and the Speech & Sound pak - note that
for chords generation D.L. Logo does not need the SS Pak, only for the
SAY voice directive!. On the CoCo 3 I have been able to run it in a
VDG window and at 2MHz things in D.L. Logo really shine. Have always
thought of what would it be like to have a port of D.L. Logo's
graphics to CoCo 3 heights using OS9 Level 2's windowing system...
<drool>...
Don't have the package within reach (2,500+ miles away!) and I do not
remember if D.L. Logo includes a runtime package...
-=[ Rogelio ]=-
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