[Coco] mess questions

John Hogerhuis jhoger at gmail.com
Thu Apr 28 15:20:38 EDT 2005


First thanks to everyone that responded.

Tim,

On 4/28/05, tim lindner <tlindner at ix.netcom.com> wrote:

> # Uncomment the next lines to build xmame with a built-in debugger (only
> # supported for X11 and SVGALib). Only enable this if you need it -- if
> # you want to develop drivers, that is, since it slows down xmame
> # considerably.
> # DEBUG = 1
> 

Cool! Thanks for pointing me to the right spot.

> > b) How do I fix the ridiculous keyboard mapping to PC style (I know *why
> > * it is the way it is, I just want to know how to fix it...)
> 
> I am not sure what you mean here. Are you talking about how you have to
> press Shift-2 for a Quote on the CoCo? Or something else?
> 

Yes, that's all I meant. Although the coco layout comes back to me
when I'm typing on a coco keyboard, my self-taught typing style has me
looking at the keyboard once in a while, and I need to see the same
keys that I want to type. So basically I can deal with any alternative
layout, as long as it is actually printed on the keys that way.

Also, on a PC keyboard I expect a PC layout. I suppose this may be an
issue with some games and such, but I never really played coco games
for more than a few minutes before getting bored (maybe just wasn't
playing the right games, but I feel the same about every game I've
tried except for PC Age Of Kings/Age Of Empires)

> > c) Quick easy way to load cross compiled machine language programs into
> > mess? I'm trying to create a ROM-based Forth interpreter which takes
> > full advantage of the Coco 3... starting with a port of CamelForth 6809
> > (that part should be easy, I've already done it for the Tandy WP-2 Z80
> > CamelForth).

> 2. Assemble to a ROM and replace the coco3.bin ROM in your coco3.zip

OK, I think the coco3.bin ROM is what I want to go for. Completely
kick that BASIC ROM out of the picture :-)

Soon my coco3 will be like a Jupiter Ace with decent hardware...

Thanks again,

-- John.



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