[Coco] CoCo Progression...

John R. Hogerhuis jhoger at pobox.com
Fri Sep 24 00:50:58 EDT 2004


On Thu, 2004-09-23 at 21:36, Steve Batson wrote:

> I know there are emulators out there, Jeff Vavasour's is pretty decent along 
> with some others. I also know people have talked about projects to create a 
> next generation CoCo (I don't know what happened to that). My question is, 
> wouldn't it make more sense to design emulators that will be 99.9% 
> compatible (nothing's perfect) with the real thing and allow plug-in code to 
> enhance/extend the CoCo features and interface to the PC hardware. As fast 
> as PC's are today compared to the old CoCo, would it really bother anyone if 
> they could either put the CoCo Emulator in old compatible mode to control 
> speed (for games and stuff), or go into turbo mode to run newer stuff or 
> stuff that runs fine at higher speeds?
> 

To emulate or not to emulate...

When it comes to vintage computers it's only fun for me if I'm playing
with real metal...

I would certainly call a new coco, (portable anyone?) real metal.

Emus are cool once in a while, for certain tasks, like playing an old
game. But for vintage computing fun it just isn't the same.

-- John.




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