[Coco] 64K Mode
Arthur Flexser
flexser at fiu.edu
Tue Jan 13 13:54:51 EST 2004
On Tue, 13 Jan 2004, Brad Grier wrote:
> If I put a coco2 into 64k mode and then build and display a screen
> somewhere above memory location 0x8000, what would happen if I switched
> back out to 32k ram as the screen was being displayed? Would I see
> garbage on the screen or would the image persist?
>
> The reason I ask is I'm working with a game that puts the intro screens
> in high memory and then rapidly switches out and back in to 64k mode
> while waiting for user input. I'm not sure if the game is synchronizing
> the bank switch with the display somehow or if the screen simply
> persists from 'high' ram perhaps until a new screen mode or offset is
> defined.
>
>
>
> Brad
>
The image would persist. Above $8000, it is always the contents of RAM,
not ROM (or garbage), that get displayed, regardless of whether ROM or RAM
is switched in there. This assumes that the machine actually has 64K; in
a 16K (or 32K piggyback) machine, if I'm recalling correctly, the display
is just flickery garbage if you try to display nonexistent memory space.
Art
More information about the Coco
mailing list