[Coco] [Color Computer] Complete Commodore 64 home computer on a single chip

jdaggett at gate.net jdaggett at gate.net
Wed Dec 22 15:09:02 EST 2004


Mark

Yepper your math is correct. The problem is a small time individual 
needs capital to get started. If you are going to do a brand new IC 
from scrath and develop a product around that, you are  going to 
need between a half a million to one million dollars to just be able to 
manufacture and sell those first 70,000 units.

james


On 22 Dec 2004 at 13:42, mark at cloud9tech.com wrote:

From:           	mark at cloud9tech.com
To:             	coco at maltedmedia.com
Date sent:      	Wed, 22 Dec 2004 13:42:29 -0600
Subject:        	Re: [Coco] [Color Computer] Complete 
Commodore 64 home computer on a
	single chip
Send reply to:  	mark at cloud9tech.com,
	CoCoList for Color Computer Enthusiasts 
<coco at maltedmedia.com>
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> James,
> 
> As all of these numbers are impressive, it is really small potatoes.
> Take the numbers from the article. $30 a unit times 70,000 units sold
> on the first day, $2.1 million, first day!. Depending upon what type
> of contract she entered.. This could of course greatly alter her net
> pay. No if, ands, or butts about this though. She had at least one of
> these that she demoed to the investors and sold them on it. Did she
> have that much invested? I bet not. 
> 
> Aaaaaahhhhhh this what makes America great!
> 
> Regards,
> 
> Mark
> 
> >Boisy
> >
> >With say about $250,000, one can put a complete Coco 3 hardware in
> >one
> ASIC. 
> >That wil get the design done and the first 40 ICs at a cost of about
> >$5000
> per chip. 
> >
> >That will get you 40 parts in 0.18 micron mixed mode 1.8V to 3.3V
> >CMOS. Production runs are far cheaper and could bring the die cost
> >down into the
> $10 to 
> >$15 range. Packaging adds about $0.05 per pin. 
> >
> >A cheaper initial cost and low volume way is to do the ASIC in FPGA
> >and
> then you 
> >are looking at about $600 to $1000 per chip. The only thing that
> >would not
> go into 
> >the FPGA would be the 2 MB of RAM.  
> >
> >
> >Actual  production runs would yield die costs more in the $10 to $25
> range. The you 
> >can bond the die directly to a PCB  and have a Coco 3 on a PCB about
> >1.5
> inch 
> >square board. 
> >
> >james
> >
> >On 22 Dec 2004 at 9:48, Boisy G. Pitre wrote:
> >
> >From:           	"Boisy G. Pitre" <boisy at boisypitre.com>
> >Subject:        	Re: [Coco] [Color Computer] Complete Commodore 64
> >home computer on a 	single chip Date sent:      	Wed, 22 Dec 2004
> >09:48:48 -0600 To:             	ColorComputer at yahoogroups.com,
> >	CoCoList for Color Computer Enthusiasts <coco at maltedmedia.com>
> >Copies to:      	Send reply to:  	CoCoList for Color Computer
> >Enthusiasts <coco at maltedmedia.com> 	<mailto:coco-
> >request at maltedmedia.com?subject=unsubscribe> 	<mailto:coco-
> >request at maltedmedia.com?subject=subscribe>
> >
> >> 
> >> On Dec 22, 2004, at 1:23 AM, Neil Morrison wrote:
> >> 
> >> >
> >> >
> >> > FYI
> >> >
> >> > "Jeri Ellsworth has squeezed the entire circuitry of a
> >> > two-decade-old Commodore 64 home computer onto a single chip,
> >> > which she has tucked neatly into a joystick that connects by a
> >> > cable to a TV set. Called the Commodore 64--the same as the
> >> > computer system--her device can run 30 video games, mostly
> >> > sports, racing and puzzles games from the early 1980s, all
> >> > without the hassle of changing game cartridges.
> >> 
> >> This is certainly becoming a trend, isn't it.  I've noticed lately
> >> that there is a groundswell of interest in retro-computing and the
> >> mainstream press is starting to pick up on this phenomenon.  It's
> >> no surprise that the Commodore 64 is the main beneficiary of this
> >> attention, since it has the most name recognition and appears to be
> >> the main computer that everyone thinks of when focusing on the 80s
> >> home computer age.  I suspect that in the not too distant future,
> >> other classic home computers like ours will be garnering some
> >> national media attention as well.
> >> 
> >> Actually, her idea of putting a Commodore 64 inside of a joystick
> >> isn't too far-fetched for a CoCo.  Though I wonder what sales would
> >> be like of such a device, and if Radio Shack would consider doing
> >> something like that.
> >> 
> >> Boisy
> >> 
> >> 
> >> -- 
> >> Coco mailing list
> >> Coco at maltedmedia.com
> >> http://five.pairlist.net/mailman/listinfo/coco
> >
> >
> >
> >-- 
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> >
> 
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