[Coco] Re: I need MESS help

John Collyer johncollyer at zoominternet.net
Tue Nov 11 06:12:07 EST 2003


Nathan, I couldn't get the Directdraw stuff to work until I click the
Direct3D option.
That worked for me. Then I came back to the gui app and it wasn't selected
anymore,
but the Directdraw option was, so I tried mess again and it still worked;
that's when
I then selected the NewGui option and now all is working; thanks.

John Collyer

----- Original Message ----- 
From: "Nathan Woods" <npwoods at cybercom.net>
To: <coco at maltedmedia.com>
Sent: Monday, November 10, 2003 11:02 AM
Subject: [Coco] Re: I need MESS help


> John Collyer writes:
>
> > Ok, I help myself. I finally got it to work.
> >
> > Here is what I did.
> >
> > I enabled use directdraw and I enabled use direct3d,
> > after I did this it worked. However when I came back
> > to the gui the use direct3d was not set anymore, but I
> > still had the directx screen. I then set the use new UI
> > and now I finally got it all working. I think.
>
> MESS can use either of the following for drawing support:
> 1.  GDI
> 2.  DirectDraw
> 3.  Direct3D
>
> Of these, #2 is recommented.  MESS's Direct3D stuff is a feature inherited
> from MAME that is incompatible with MESS's new emulation-time UI.  Frankly
I
> find the Direct3D stuff to be of very questionable value; it doesn't have
> many speed benefits over DirectDraw and is incompatible with the new UI.
>
> > It seems
> > that to use the PS2 mouse I had to get directx working
> > first, which I did. Anyway I going to mess with it for
> > awhile. Thanks anyway.
>
> You should not need DirectX working to use the mouse.  Just be aware that
if
> you have the new UI running, you need to use ScrLk to enable the mouse.
> This will cause the menu bar to go away (because one cannot share the
mouse
> between the emulation and the UI) until you hit ScrLk to disable the
mouse.
>
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>




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