[Coco] Emulation speeds
KnudsenMJ at aol.com
KnudsenMJ at aol.com
Tue Dec 9 15:50:26 EST 2003
In a message dated 12/8/03 11:04:14 PM Eastern Standard Time, wb8tyw at qsl.net
writes:
> I do not have any personal experience to say one way or another. It
> seems to me that a 50 Mhz machine should have enough horsepower to
> emulate a 1.68 Mhz machine.
Experience shows otherwise, plus the Coco3 is really more like 7 MHz in Intel
clock terms.
> The problem might be in the X-11 interface, and it might depend on what
> graphics options are present.
Oddly enough, I was surprised (pleasantly) to find out how fast X Windows
graphics ran on my old 66 MHz Linux PC. After hearing all the bad jokes about
how X is a CPU hog, memory hog, graphics driver hog, etc. It is MUCH faster
than, say, K Windows on an MM/1 compared to writing graphics RAM yourself.
> According to the folks that I know that program the graphics cards, one
> vendor will not supply any information, just Microsoft drivers, while
> another will supply enough information to make the card functional, but
> will only supply the graphics accelerator code in the form of a
> Microsoft driver.
This is true, and always holds Linux systems back a couple of years. But if
you want blazing graphics to play games, run Windoze. If you want to edit
video, get a Mac. The kind of graphics done by serious apps (CAD, music, word
processing, spreadsheets) is not aided much by hardware accelerations.
> And by the time that someone reverse engineers the driver, that chipset
> is end of life, and the old tricks will not work with the new chipset.
Also sadly true. BTW, this is what helped sink the AT306 and DelMar OSK
systems -- finding drivers for PC video cards.
--Mike K.
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