[Coco] XRoar and Color
Montana Quiring
montanaq at gmail.com
Fri Mar 29 18:02:24 EDT 2024
Thanks for the help.
I kept tinkering, and found this page:
https://wiki.recalbox.com/en/tutorials/games/guides/trs-80-coco/faq
You just have to use subdirectories to force it to use a certain coco.
ya!
Regards,
-Montana
On Mon, Mar 18, 2024 at 3:09 PM Ciaran Anscomb via Coco <
coco at maltedmedia.com> wrote:
> Montana Quiring via Coco wrote:
> > Hello,
> >
> > I setup a Recalbox on a RPi for my wife for valentines day.
> > I selfishly got the TRS80CoCo part of it working, of course. ;)
> > I have not done a lot of CoCo emulation in the past and mostly stuck to
> the
> > real hardware.
> > I have a few games working using Xroar. Color Baseball looks great, but I
> > notice some games are in black and white (i.e. Doubleback). Is that
> > because it's not doing artifacting on an LCD TV screen and requires a CRT
> > TV?
>
> You're probably bumping into this:
>
> https://www.6809.org.uk/xroar/doc/xroar.shtml#Program-lacks-colour
>
> If you pick an NTSC machine from Hardware -> Machine before loading your
> program, it might look more as you recall it.
>
> Then View -> Composite Rendering will let you experiment with the
> different ways XRoar has of rendering composite cross-colour, from simple
> LUTs to reasonably full-on simulation of the modulate/demodulate chain,
> in order of CPU use. "Simulated" might well not be fast enough on a Pi.
>
> ..ciaran
>
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