[Coco] A few more questions for the Coco brain trust
tfadden
t.fadden at cox.net
Thu Nov 24 21:30:27 EST 2022
See answers in-line
--
Tim Fadden
"Hey Schmidt, don't forget about the six P's.
Proper Preparation Prevents Piss-Poor Performance!"
------ Original Message ------
From: "Bill Gunshannon via Coco" <coco at maltedmedia.com>
To: "CoCoList for Color Computer Enthusiasts" <coco at maltedmedia.com>
Cc: "Bill Gunshannon" <bill.gunshannon at hotmail.com>
Sent: 2022-11-24 17:06:50
Subject: [Coco] A few more questions for the Coco brain trust
>It seems like the questions never stop popping into my mind. :-)
>
>
>
>2. Along the same stream. I have other disk controllers. Can
>the COCO3 (under Os9, of course) support more than one disk
>controller. It would be cool to put mt TC^3 in one of the slots
>of the Glenside and have both IDE and SCSI disks. Doable?
I have not done this but I would say yes. They both use SuperDriver by
Cloud-9 docs for this can be found on Cloud9tech.com I think the
drivers
are now PD. The TC^3 and SuperIDE docs are also on Cloud9
>
>
>3. As for the TC^3. The only document I have is called "TC^3
>SCSI Interface User Manual". On page 8 it mentions looking for
>OS9 driver installation and configuration info in something
>called "SCSI System User Manual" that it says was included
>with the controller. Actually, mine came with no documentation
>at all and the one manual I have I downloaded from somewhere on
>the net. Anybody have any info on or a copy of this other
>manual?
>
>4. One last one. I just read the white paper on ROMing OS9 into
>the COCO in place of the BASIC ROMs. On the COCO3 would it be
>possible to create a cartridge that contained OS9 and loaded it
>into RAM to run thus eliminating the size limit caused by the
>size of the BASIC ROMs? If this is possible, would it also
>be possible to kick the ROM out afterwards and return to 64M
>RAM mode?
>
>And just in case anyone is curious, I also plan to see if it is
>possible to build a ROMable NitrOS9 image for a machine that
>runs a 6809 but has no connection with the COCO at all. Of
>course, I am planning to do all of this on my OS9 development
>machine. Yes, I know building this stuff on the COCO will be
>slower than doing it all on a PC but where would the fun be in
>that? :-)
>
>bill
>
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