[Coco] CoCo Graphics Capabilities
Luis Oliveira
lfl.tr at soeiro.com.br
Tue Feb 16 21:40:56 EST 2021
Hello Steve
One tip is to not try to do the calculations in real time! You could try to
calculate a list of x and y coordinates first and include them as data in your
program. The program, when executing, would just draw on pre-calculated
coordinates.
[]s,
Luis
Em terça-feira, 16 de fevereiro de 2021, às 16:24:49 -03, Joel Dare escreveu:
> You can also use multiple graphic pages, depending on the graphics
> resolution, which you can switch between very quickly. So, you could draw
> it, slowly, on those pages and then flip between the pages to create the
> fast animation.
>
> I've also seen an effect where the graphic display is somehow rotated by
> poking around in memory, but I've only seen it on a coco emulator and not
> actually done it myself.
>
> On Tue, Feb 16, 2021, 10:46 AM Steve Ostrom <smostrom7 at comcast.net> wrote:
> > I have done some animated ML CoCo graphics in past years (a version of
> > Quix I sold to T&D ages ago), so I realize how difficult it is to create
> > cool graphic effects. Smart phones today are so much more advanced than
> > the Coco for graphics, and make complicated animated graphics look easy.
> > If I wanted to create a spinning wheel (think Wheel of Fortune, as an
> > example) with letters or numbers or pictures on this wheel, the only way I
> > know of to create this motion would be to use polar coordinates. The
> > computation would be immense, and could not be done live. Are there other
> > ways to create relatively smooth animation? Some rotating ball animations
> > rely more on palette shifting, but this won’t work if there are pictures
> > on
> > the wheel that need to be maintained. Your thoughts?
> >
> > --- Steve ---
> >
> >
> > Sent from Mail for Windows 10
> >
> >
> >
> > --
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> > Coco at maltedmedia.com
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